F1 Real Manager - Manual (v1.34)
The following will hopefully help
familiarize new managers and veteran managers with the F1REM rules. If you find an error or have a suggestion to
improve the quality of this rule guide or the game itself, please feel free to
post on our Forums, or contact us directly via webmaster@f1portal.net;
Happy Racing!
Sincerely,
The F1Portal Team
1. Goal
The goal of every manager within F1REM is to become the F1 World Champion. You will start off in G4, and based on your
performance will be promoted to G3, G2, and eventually G1. Winning G1 designates you as a World
Champion!
Three races take place each week. We have a race on Monday, a race on
Wednesday, and finally on Friday. Therefore a 17 race season will take about 6
weeks to complete.
2. Race
Every race will start at 20h00 CET on the aforementioned days, and will last
approximately 2 hours depending on the number of laps. If a technical problem arises during a race,
the race will repeat on the following day.
While you do not need to be online during the race, managers should
strive to watch their driver as much as possible.
The distribution of points after each race is identical to Formula 1’s
distribution.
Position Points
1st 10
2nd 8
3rd 6
4th 5
5th 4
6th 3
7th 2
8th 1
3. Career
Every manager will start their career with a level 1 car, and $30,000,000. Be sure to conserve your money throughout the
season. If you do not have a positive
balance at the end of the season, you will not be promoted regardless of points
earned.
4. Practice, Qualify, Warm-Up & Testing
The weather forecast displayed in Practice & Qualify is the weather during
the Practice and Qualify only. The weather forecast displayed in Warm-Up is the
weather for both the Warm-Up and for the beginning of the race.
Before initiating a race you must complete some practice laps (if you want) and
at least 1 Qualifying lap. In order to
be able to participate in a race, you must qualify under the 107% maximum of
the best qualify lap done in your whole group. This does not count in G4, however. You can only complete a maximum of 8 Practice
laps and 4 Qualifying laps per race. Only
the best lap in your 4 Qualifying laps will count for the Grid.
During the Practice laps, your driver will give you some recommendations on how
to improve your car. But, because he
does not have a good feedback skill he cannot give you more then 3 hints at a
time.
After you have made your Practice and Qualifying laps, you will be able to do
up to 4 Warm-Up laps.
Notes:
1. - During Qualifying, your driver will not be able to give recommendations
and you will not be able to see the amount of error time committed by your
driver.
2. - Once you have made one Warm-Up lap, you will not be able to do anymore Practice
or Qualifying laps.
3. - You cannot complete any Warm-Up laps, unless you have done at least one
Qualifying lap.
4. - The weather forecast for the Testing circuit will not influence the actual
race.
5. - You will be able to complete Practice laps, Qualify laps, Warm-Up laps,
and Testing laps up and until 1h30 before the beginning of any race.
6. - You must use the same dry tire compound for Qualifying laps, Warm-Up laps,
and the Race. However, if it rains in
the Qualifying laps it will ask for the dry tire compound to be used in the
race if it dries up.
7. - You will be able to see the last advice given by your driver in Practice
until you make a Qualifying lap. After
that, comments given in Practice will not appear again.
8. – Different drivers will require different setups for their car during races. Your perfect setup may be different from
another manager’s perfect setup.
5. Repair/Upgrade the Car
- The weather forecast displayed in the repair/upgrade section is the weather
at the beginning of the coming race.
You can repair the parts of your car or you can upgrade/downgrade each part by
purchasing them. However:
- You will only be able to repair your car once before each race.
- If you have a negative balance you cannot buy new parts. Instead, you will only be able to repair each
part up to 30%. For example if you have
50% damage to a part, you will be able to repair it up to 20%.
Note: If you have a negative balance
greater than -$15.000.000 then:
- You will be able to complete 8 Practice laps, but you will only be able to complete
one single Qualifying lap.
- Your car cannot be repaired or upgraded.
As well, before the next race:
- You will lose your Chief Mechanic (if you have one) and;
- The moral of your driver will fall to 0.
Note: You can repair or upgrade/downgrade
your car up and until 1h30 before the beginning of the race.
6. Telemetry
The weather forecast displayed here, is the weather at the beginning of the race.
For the race, you will be able to specify different options to improve your performance.
Note: You can repair or upgrade/downgrade your car up and until 1h30 before the
beginning of the race.
6.1. Car Setup Strategy
You can specify the setup that you want to use during the race using the Setup
section.
Note: If you do not specify a car
setup in this section, the setup used for your best Qualifying lap will be used
instead.
6.2.
Fuel Strategy
You can specify the amount of fuel per stop in this section. You will be able to specify how many litres
you want at the beginning of the race, and how many litres your car will leave
the pits with. If the car enters the pits
a sixth time, the litres specified in the fifth pit stop will be used. If you did not specify anything in your fifth stop
then the number in your fourth stop will be used. Example: If you choose to put 80 litres after
your first pit and your car had 5 litres, then 75 litres will be added to your
car so that it leaves the pits with 80 total litres.
Note:
- If the car does not have sufficient fuel to complete another lap, the driver
will come to the pits.
- If you do not specify the fuel for a certain pit stop, then he will use the
amount specified in the previous pit stop.
6.3. Strategy for the tires
You can specify the tires that your car should have:
- at the start of the race;
- when it begins raining; and,
- when it stops raining;
Note: The following assumption
is made: if it begins raining, then the entire circuit is wet. If it stops raining, then the entire circuit
is dry.
6.4. Strategy for the Pilot
The strategy for the driver can be specified the following ways:
- The risk that your driver will have to take when he wants to overtake another
car;
- The risk that your driver will have to take when he wants to block the car
behind;
- The risk that your driver will have to take when everything is normal; and,
- The risk that your driver will have to take if the car presents/displays
problems;
Note:
1. If your car begins to have problems, you will lose time each lap. If this happens, you can choose to have the driver
call the pits to see if the problem can be solved. If it can, the car will
enter the pits as quickly as possible, but otherwise the driver will try to
finish the race with the risk that you specified. If the car enters the pits because of a
technical problem, your mechanics will put the amount of fuel specified for
that pit stop number, or the previous pit stop if a value was not attributed.
2. Be careful in the risk value used to overtake/block. If you put too much,
your driver can commit a driving mistake and prove costly for your lap times.
3. In the near future, you will be able to specify a risk value for when the
car is low on fuel.
6.5. Settings
Settings can be made by using the circuit data; which specifies laps, length,
and turns; among other things. Settings
can also be made using the driver’s statistics, the weather forecast, and any
other factor associated in the game.
7. Staff
You can make offers to drivers and Chief Mechanics if you’re in need of new
staff. The following will be applied in these transactions:
- You can only offer contracts to 2 drivers and 2 Chief Mechanics before every
Tuesday, Thursday, and Saturday. You can
only have 6 total offers to drivers and 6 total offers to Chief Mechanics each
week.
- If you buy a new driver or Chief Mechanic, then you will have to compensate
your current driver or Chief Mechanic in the amount of half of the money that
you would pay him until the end of his current contract.
- The drivers and Chief Mechanics will make their decisions with regard to
offers, on Tuesdays and Thursdays between 19h and 20h. In that hour, they cannot be offered any further
contracts.
- The drivers that do not accept any offers will result in a 5% decrease in their
salary, and a 10% decrease in their signing fee. Their morale will also drop 40%. The same
will be applied to Chief Mechanics (with the exception of the moral decrease).
- If a driver reaches 33 years of age, then he will make the decision of
retiring. If he decides to retire, he
will retire at the end of the current season.
Furthermore, if he chooses not to retire; he will retire at the end of
the season after turning 42 years old.
- Managers in G4 will not be able to offer contracts to drivers with more than
84 points in their overall statistic, and they will not be able to offer
contracts to Chief Mechanics.
- Managers in G3 will not be able to offer contracts to drivers with more than
99 points in their overall statistic, and they will not be able to offer
contracts to Chief Mechanics.
- Managers in G2 will not be able to offer contracts to Pilots with more than
135 points in their overall statistic and they will not be able to offer
contracts to Chief Mechanics with more than 45 points in their overall
statistic.
7.1. Drivers
The drivers have the following attributes that affect their driving ability:
- Concentration;
- Talent;
- Experience;
- Stamina;
- Moral;
- Age
Note:
1. The driver will increase by 1 point in concentration every 5 races. The driver will also increase 1 point in
talent every 10 races, and increase 1 point in experience after every race. The moral will increase or decrease after a
race, depending on the performance of the driver during the race.
2. The value in concentration, talent, experience, stamina and moral can range
from 1 to 200 points.
7.1.1. Training
You will be able to train your driver in concentration and talent. In order to train your driver however, you
must have a positive money balance. The
cost to train your driver are as follows:
Concentration:
- 1 point every 10 races - $10,000 per race;
- 1 point every 8 races - $12,500 per race;
- 1 point every 6 races - $20,000 per race;
- 1 point every 4 races - $35,000 per race;
- 1 point every 2 races - $90,000 per race;
- 1 point every 1 race - $300,000 per race;
Talent:
- 1 point every 13 races - $7,000 per race;
- 1 point every 10 races - $10,000 per race;
- 1 point every 7 races - $18,000 per race;
- 1 point every 4 races - $40,000 per race;
- 1 point every 2 races - $100,000 per race;
- 1 point every 1 race - $300,000 per race;
Note: If your driver is currently involved in a training session and after the race you have a negative balance greater than $15.000.000; the training session will be cancelled and the amount of money you have already spent will be lost.
7.1.2. Contract Renewal
At any time during the season, you will be able to renew the contract for your
driver. The renewal of the contract will take effect immediately after the
current contract is completed. When you
renew the contract of your driver, you will have to pay half of the salary
requested by him/her when you sign the contract. The other half will be added to the future salary.
Note:
1. If you have renewed the contract of your driver, and meanwhile you have made
an offer to another driver that accepts it; the new contract to your driver
will be cancelled, and you will not be able to recover the money that you paid
to your present driver for signing the new contract. This means that you will lose the signing fee.
2. If your driver’s contract finishes and you have not offered a contract renewal,
he/she will leave you will receive the worst possible driver available.
3. If you are not in G1 or G2, you will not be able to renew the contract of
your driver if he has an overall average over 99 if you are in G3, and an
overall average over 84 if you are in G4.
7.2. Chief Mechanics
The Chief Mechanic has 3 attributes:
- Repair: The higher his value in
this area, the cheaper it will be to repair a part (i.e..: brakes, motor etc.);
- Pit stops: The higher his value in
this area, the less time the car will be in the pits while refuelling, changing
the tires, or repairing due to mechanical problems;
- Age
Note:
1. These attributes will not change over time; except the age of your mechanic.
2. You can dismiss your Chief Mechanic at any time, but you will have to pay
compensation to him in the amount of half of the amount that you would have to
pay him until the end of his contract.
7.3. Pit Crew
In G4 you will begin with 1 good, 1 normal, and 3 mediocre pit crew staff. According to the race results, you will be able to sign new ones. If you do poorly however, more may leave you than you will be able to hire. The maximum number of pit crew staff allowed in your team is 20. Remember that the better the mechanic is, the more money he will need to be paid.
8. Gains
8.1. Sponsors
For your disposition, you have a commercial manager who will help you look for
a sponsor for the FOLLOWING SEASON. You will be able to have sponsors on your
front and rear wings, the sides of the car and the suit of your driver. In
addition, you will be able to have a sponsor for your team. For example, the
average sponsorship on the wings is lower than the sponsor on the sides of your
car. Different sponsors will give different amounts of money. The more “$” a
sponsor has beside their name, the greater amount of potential money they will
give you in sponsorships.
You will be able to use up to 28 hours of your commercial manager per race to
negotiate with the sponsors. The greater amount of hours that you order him to
dedicate to a particular sponsor, the greater progression of the negotiation.
Once the negotiation goes over 30%, the sponsor will specify the amount of
money that he will be able to give you the next season. When the negotiation
with a sponsor in a certain area reaches 100%, the sponsor will be kept for the
following season and no further negotiation will be able to be done in that
area.
Good luck!
Note:
1. You will have to distribute the hours in each race or else the negotiations
will not advance. This also applies for
the tire sponsor.
2. The contract will be signed only if the negotiation reaches 100%.
3. If a manager does not sign a contract with a sponsor for the following
season, then you will have the present sponsor for the next season with a
maximum of $2,000,000.
4. Remember that if you are in G4, the sponsors reset after every season.
8.1.1. Tire Sponsor
The tire sponsor will not give you money. Instead, they will give you tires
with better/worse grip. The more 'O' they have beside their name, the greater
the grip that they will have.
Note: When you start the game
you have the lowest tire sponsor. They are called "Uniroyali". This sponsor will be attributed to each
manager who does not manage to finish a negotiation with another tire sponsor.
8.2. Race
- If your driver did the fastest lap in a race, he will receive $1.000.000.
The following is the amount of money each Manager will receive for their
driver’s placing in a race:
Position Money
G1 Group G2 Group G3 Group G4 Group
1 $16.000.000 $12.000.000 $8.000.000 $4.000.000
2 $15.800.000 $11.850.000 $7.900.000 $3.950.000
3 $15.600.000 $11.700.000 $7.800.000 $3.900.000
...............
39 $8.400.000 $6.300.000 $4.200.000 $2.100.000
40 $8.200.000 $6.150.000 $4.100.000 $2.050.000
8.3. Qualify
The following is the amount of money each Manager will receive for their
driver’s qualifying position:
Position Money
G1 Group G2 Group G3 Group G4 Group
1 $2.000.000 $1.500.000 $1.000.000 $500.000
2 $1.800.000 $1.350.000 $900,000 $450.000
3 $1.600.000 $1.200.000 $800,000 $400.000
4 $1.480.000 $1.110.000 $740,000 $370.000
5 $1.440.000 $1.080.000 $720,000 $360.000
6 $1.400.000 $1.050.000 $700,000 $350.000
7 $1.360.000 $1.020.000 $680,000 $340.000
...............
38 $120,000 $90,000 $60,000 $30.000
39 $80,000 $60,000 $40,000 $20.000
40 $40,000 $30,000 $20,000 $10.000
9. Costs
9.1. Laps
- Each lap in Practice will cost $50.000.
- Each lap in Qualify will cost $100.000.
- Each lap in Warm-Up will cost $50.000.
- Each lap in Testing will cost $25.000.
9.2. After the Race
- You will pay your driver; with a bonus if specified in the contract.
- You will pay your Chief Mechanic; with a bonus if specified in the contract.
- You will pay 9% in general racing costs of the total amount of money you
earn.
10. Structure of Groups
The following is how F1REM structures it’s groups into racing groups:
- 1 Top Group (G1)
- 3 Sub-groups (G2a, G2b, G2c)
- 9 Sub-groups (G3a, G3b, G3c, G3d, G3e, G3f, G3g, G3h, G3i)
- 28 Sub-groups (G4a, G4b, G4c, G4d, G4e, G4f, G4g, G4h, G4i..., G4za)
At the end of the season:
- The top 5 of each group in G2 will be promoted to G1.
- The top 5 of each group in G3 will be promoted to G2.
- The top 5 of each group in G4 will be promoted to G3.
- The last 15 in G1 will be relegated to one of the groups in G2.
- The last 15 of each group in G2 will be relegated to one of the groups in G3.
- The last 10 of each group in G3 will be relegated to one of the groups in G4.
The champion will be the manager who wins the G1 group.
Note:
1. Managers who are in the top 5 in any of the groups in G2, G3 or G4, but have
a negative amount of money, will not be promoted and the next manager in the
general standings with a positive money balance will be promoted instead.
2, Managers who finish between in the top 25 in G1 with a negative money
balance will be relegated to one of the groups in G2 and the best managers in
the last 15 of the G1 group will stay in G1.
3, Managers who finish between 6th and 25th place in one of the groups in G2
and have a negative money balance, will be relegated to one of the groups in
G3.
11. Teams
Two managers will be able to form a team. For the contract to be signed, each manager
will have to pay $3.000.000. The manager who proposes to create a team pays
$3.000.000 immediately and the other pays the $3.000.000 when he/she accepts
the proposal from the other manager. During one season each manager (within a
team) will give points to his/hers team. Here is the distribution of points:
- If the manager is in G1 and obtains X points, then the team will obtain X
points;
- If the manager is in G2 and obtains X points, then the team will obtain
X*0.75 points;
- If the manager is in G3 and obtains X points, then the team will obtain X*0.50
points;
- If the manager is in G4 and obtains X points, then the team will obtain
X*0.25 points;
Note:
1. Each point earned by the team will equate to $50,000 at the end of the
season. This money will be given after the promotion/relegation.
2. Each proposal to form a team with another manager will cost $3.000.000.
12. End of the season
- A manager who has a negative money balance at the end of the season will lose
his title (if that's the case). Furthermore, a manager will not be able to
start the next season with a negative amount of money. Therefore in that case,
the manager will have to sell the parts of his car until they manage to obtain
a positive money balance. The value of the parts will be half of the price of
purchase. The first part sold will be the most expensive. Example: If a manager
finishes with a deficit of -$6.000.000 and the car has the following parts:
Motor (level 2), Body (level 3), Brakes (level 2), Gear box (level 4),
Suspension (level 1), then the manager will have the following parts during the
following season: Motor (level 2), Body (level 2), Brakes (level 2), Gear box
(level 3), Suspension (level 1) and $1.000.000 (selling the Body of level 3
will obtain $3.000.000 and selling the Gear box in level 4 will obtain
$4.000.000).
- A manager who has participated in each Race of the current season will obtain
$5.000.000 for the next season.
- After each season, the parts of the car will have 0% of use.
- Each manager will obtain $30,000 for each point that he/she had obtained in
the previous season. This money will be given to the managers at the beginning
of the following season.
- At the end of the season, you will have to pay a tax if you have more than
$50.000.000. You will have to pay 4% in taxes per million over $50.000.000.
Example: If you have $65.000.000 (15 million over the $50.000.000), at the end
of the season you will have to pay $3.900.000 (15*0, 4% = 6% of the $65.000.000
that you have).
- The managers relegated to G3 will lose their driver if he has an overall above
99 points, and their Chief Mechanics if they have one.
- The moral of the driver will increase if they finished in the top 5 of his
group. This will also depend on their abilities and the group in which they were
racing.
1. End Of Season Bonus. The Top 8 in each group will receive a bonus in the amount of the following:
|
|
G1 |
G2 |
G3 |
G4 |
|
1st |
$30.000.000 |
$22.500.000 |
$15.000.000 |
$7.500.000 |
|
2nd |
$20.000.000 |
$15.000.000 |
$10.000.000 |
$5.000.000 |
|
3rd |
$15.000.000 |
$11.250.000 |
$7.500.000 |
$3.750.000 |
|
4th |
$10.000.000 |
$7.500.000 |
$5.000.000 |
$2.500.000 |
|
5th |
$8.000.000 |
$6.000.000 |
$4.000.000 |
$2.000.000 |
|
6th |
$6.000.000 |
$4.500.000 |
$3.000.000 |
$1.500.000 |
|
7th |
$4.000.000 |
$3.000.000 |
$2.000.000 |
$1.000.000 |
|
8th |
$2.000.000 |
$1.500.000 |
$1.000.000 |
$500.000 |
2. The promotion/relegation will be calculated (the money balance at that
moment is taken into account and the manager will be relegated if he has a
negative balance).
3. The parts of the car will be sold if the balance is negative.
4. The taxes will be implemented.
5. $5.000.000 will be given to the managers who have competed in the 17 races
of the previous season.
6. Points from the previous season will convert into money for the manager.
7. Points from the previous season within a team will convert into money for
both teammates.
- Managers in G4 will begin each season with:
1. $30.000.000.
2. Level 1 car parts.
3. They will lose their driver if the driver’s overall statistic is over 85.
4. $5.000.000 will be given to the managers who have competed in the 17 Races
of the previous season.
5, Managers who return to G4 will have their sponsors default back to
$1.000.000 and Uniroyali tires.
13. General
- Only one manager will be permitted per computer, or IP address. Violations will result in both accounts being
removed from the game.
- Players in G4 who do not participate in 6 consecutive Races will have their
account cancelled in F1REM.
- Players in G3 that do not participate in at least 6 races in one season will
have their account cancelled in F1REM (and the players in G4 will fill the
necessary spaces).
- Players in G2 that do not participate in at least 6 races in one season will
have their account cancelled in F1REM (and the players in G3 will fill the
necessary spaces).
- Only the managers in G1 will be able to offer a Championship Bonus to their drivers
and/or Chief Mechanics. The maximum of this bonus is $30,000,000.
- When players are added to a group in the middle of a season, they will
receive $1,750,000 per race left in the season. Example: Players who enter the game after the first race will
obtain $28.000.000 (16*$1.750.000), whereas players who enter after 7 races
will obtain $17.500.000 (10*$1.750.000), and so on.
Important:
By participating in this game, you accept that making more money than the
announced numbers in these rules, will give you an unfair advantage with
respect to other players; and that you are liable to be removed from the game
for exploiting bugs in our software. If
you find any bugs, please report them by emailing webmaster@f1portal.net immediately.
14. Aids
- If you have a driver with a general average around 100 and you set your risk
around 90%, you are going to crash in almost every race.
- Fuel consumption depends on the circuit and the statistics of your driver.
- The amount of risk you set, influences the amount of use in your parts.
- The greater the number in your car setup for each part, generally the greater
the damage to your parts. Of course,
there are more factors to damage though.
15. Contact & Support
If you have any concerns, questions, suggestions, or
bug reports, please feel free to notify F1Portal staff by contacting us
directly at webmaster@f1portal.net,
or via our English and Spanish forums or live chats.
We will do our best to assist you, and contact you in reasonable time.
Happy racing, and good luck!